germaengine.blogg.se

Driver san francisco pc wont start
Driver san francisco pc wont start











  1. DRIVER SAN FRANCISCO PC WONT START DRIVER
  2. DRIVER SAN FRANCISCO PC WONT START PC
  3. DRIVER SAN FRANCISCO PC WONT START SERIES

Stuff smashes, and smashes constantly, but it's to add to the car chase feel of the whole affair rather than to present challenge or obstacle itself. There's an element of Burnout in there, but without the creepy lifelessness of the machine-only world or the emphasis on massacre-grade levels of destruction. But what it really isn't is a racing game it's worked on finding as many ways to turn the act and concept of driving into an action experience as it can. There's no on-foot stuff, no shooting, no mini-games that don't involve being in a fast-moving vehicle.

DRIVER SAN FRANCISCO PC WONT START DRIVER

In some respects, it's back to Driver basics - all you do is drive, and you have an enormous American city to do it in. After an initially rote, macho introduction, it swiftly appears to become absolutely delighted about what it can do. There's no sense that love has gone into Driver 5 on PC, just a game that's been uncaringly dragged over to a platform it doesn't care about, but an outright mess it isn't - it runs smoothly enough, the controls play nice with mouse and keyboard and without troubling you with Xbox prompts (though I confess I enjoy it more when played with a gamepad) and all the online elements such as leaderboards and video-sharing are all present and correct.įortunately, there is plenty of love in the game itself, and so much so that I very quickly stopped caring about the slapdash porting. I've not measured the framerate, because BORING, but if there's some sort of limiter in there I'm sure someone will reveal it very soon.

DRIVER SAN FRANCISCO PC WONT START PC

The net result on a high-res PC screen is a bland and outdated-looking game, and which doesn't feel as fast as it perhaps should - my weak jaw dropped in disbelief when the in-game speedometer told me I was pelting down Russian Hill at over 100MPH, because it felt more like 50. It seems straight-up shameful to leave it out, and so blatant that this game was really only designed for a console and its constant companion, the 16:9 TV. I speak from the relatively ignorant position of armchair developer here, but it seems very hard to believe that increasing the available resolutions and, if necessary, adjusting interface placement, is anything other than a very easy task. On my 1920x1200 screen, I had a choice of black bars top and bottom or the game's 1900x1080 image stretched blurrily into the black space. Graphical options are bare-bones basic, so you'll need to fiddle with your card's driver settings to eke the plain-looking best out of the game, while the industry-standard 16:10 widescreen monitor aspect ratio is not supported. As was already painfully obvious from the delayed PC release date and the contradictory official claims as to its copy protection, the PC port - and port it most definitely is - appears to be the black sheep of the Driver 5 family. It's too weird, I fear, to be a bona fide smash hit - but it's got quiet cult success written all over it.įirst, the crappy news. It just has sharp-talking guys in cars.ĭSF is tight and confident, it's written by people with a sharp sense of humour and with a wry eye for the inherent absurdities of video gaming and it finds an easy blend of story-based progression and open-world mucking about. I thought Trackmania 2 would be the zenith of pixel-based vehicular silliness in 2011, but turns out Driver is a slicker, wilder, more varied and far, far funnier experience even though it doesn't have any mile-high, rock-carved loop-the-loops in the middle of the desert.

DRIVER SAN FRANCISCO PC WONT START SERIES

It was impossible not to go into the fifth of Reflection's car-chase series without cynical expectations, given just how badly the franchise got mangled - but now I'm earnestly worried that the poison hangover of Driver 3 is going to keep people away from the best time I've had in a pretend car for a good few years. I hope to look at multiplayer, which I hear good things about, soon, but meantime here's what I think of John Tanner's latest tale of planes, trains automobiles, automobiles and automobiles.ĭriver: San Francisco is so good, to the point that it entirely transcends the PC version being a fairly ropey port. I've spent the last few days behind the wheel of the delayed PC version of Reflections' rebooted car chase game Driver: San Francisco, sinking myself into its open-world singleplayer.













Driver san francisco pc wont start